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DESCRIPTION:
About This Book:
- Create high performance mobile applications with C/C++ and integrate with Java
- Exploit advanced Android features such as graphics, sound, input, and sensing
- Port and reuse your own or third-party libraries from the prolific C/C++ ecosystem
Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn't want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you've answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.
What You Will Learn:
- Build your first Android native project from scratch
- Communicate with Java through Java Native Interfaces
- Learn the key design intricacies of creating a native OpenGL ES 2.0 graphics application
- Initialize, play, and record sound and music with OpenSL ES
- Handle input events and sensors to create different interaction types
- Port an existing library on Android by compiling most common C++ frameworks on Android
- Interface and optimize the existing code with RenderScript
- Combine graphics, sound, input, sensors, and physics in your application